BCM215 – GAME OVER (CONTEXTUAL ESSAY AND DIGITAL ARTEFACT)

BCM215 – GAME OVER (CONTEXTUAL ESSAY AND DIGITAL ARTEFACT)

BCM215 has been one of the most insightful subjects I have taken in my degree. In honesty, over the past 5 or so years, I have lacked playing games, I only really enjoyed Candy Crush and Flappy Bird on my phone. However, the subject enhanced my understanding of the gaming industry, shifting my focus to specific frameworks and giving me further knowledge on games I previously loved. During this subject, the most poignant attribute was the feeling of nostalgia when talking about games I used to play as a child, hence the topic of my digital artefact “Nostalgia In Gaming”.

I wanted to do something I was interested in for my digital artefact and the feeling of nostalgia itself is, I believe, a really comforting aspect. For blog posts I made within BCM215, I talked in the majority, games I played as a child in relation to the analytic frameworks we learnt, such as Nintendogs and Sim city. Whilst talking about said games, I found myself reminiscing on memories of my childhood and the immense joy I found from playing video games. More specifically, I reminisced on the pleasure I received from playing WII and Nintendo games as a child, games such as WII Sports, Cooking Mama and Mario and Sonic: The Olympic games. I felt a strong desire to clean my dusty WII/Nintendo consoles and dive back into the games I once adored in response to these memories, so I did. In other digital artefacts, I have taken part in, I’ve centrally used TikTok, a popular short video streaming application that has taken the world by storm since early 2019. I have found the app to be extremely easy and efficient to use so I immediately thought it would be best for this subject too. By incorporating both Tiktok and playing my old WII and Nintendo games, I came to the idea of recording short videos on the popular gaming app of myself reacting to my old games on these platforms, describing how I feel whilst playing.  Starting with a solid foundation, I hoped to post videos fortnightly on Tiktok, utilising both my Nintendo DS and Wii console, however, I faced some obstacles. Once pitching my idea in the subject, I began to seek out both of these gaming devices, only finding my WII console nestled away. Unfortunately, my Nintendo DS was never found, which required some adjusting to my digital artefact idea. I also found that it was difficult to maintain a consistent and steady schedule, posting every Friday whilst working and doing university full time.  Along with the lost device and difficulty with scheduling, I found it hard to show my emotions and reactions in response to the WII games, finding it had little effect in the videos. Instead, I decided I would film an assortment of clips involving me playing the chosen game in one short video, finishing each segment with a rating out of 10 and a yes or no answer on whether it makes me feel nostalgic or not.

Overall, I made 8 TikTok videos for my digital artefact. Each video was around 15-30 seconds long and had an arrangement of around 4-7 clips with relevant music in the background. I aimed to post the videos at times I believed would reach the largest number of audiences as well as target my videos at the age group of 16-30 as they were more likely to relate to the video content and the corresponding nostalgic feeling. As a guideline for my digital artefact, I used the scholarly journal by a range of different psychologists and gaming fanatics called “Once Upon A Game: exploring video game nostalgia and its impact on well-being”, the journal studies the emotion of humans in response to playing retro games that were part of their childhood (Wulf, 2018). The journal studied and focused on the psychology of individuals playing old games they played as children, highlighting the nostalgia and related emotions. I hoped my digital artefact to be able to relate my secondary research from the scholarly journal with my own findings based on how I felt playing the games and how my audience responded to watching these games.

Although I hoped for a mixture of responses to my videos, I got little to no views on my videos, despite my particular timing on posting and using popular sounds to attract the most attention. This was very unfortunate yet going into this subject, I knew it would be difficult to get large attraction on such videos.

In coherence with the analytic frameworks, we learnt throughout this semester, and as I addressed in my blog post, my digital artefact is centred around interactivity, virtuality, Multimediality and connectivity. Each framework shaping my digital artefact into its final product. My nostalgia TikToks were based on 3 main concepts, these being technology, time, and nostalgia. Having these concepts and frameworks, I somewhat successfully created my final established digital artefact.

Despite the little attention I got from my videos in this subject, I still thoroughly enjoyed creating my digital artefact and delving into games I enjoyed so much as a child whilst feeling highly nostalgic. BCM215 has been an extraordinary subject to take part of. Making these videos have been son much fun and now I’ve found myself playing them weekly! Check out my TikTok for all the videos!

MY DA:
https://www.tiktok.com/@juliajanejohnson?is_copy_url=1&is_from_webapp=v1

NOSTALGIA THROUGH GAMING: PRESSING THE ON BUTTON (BCM215 DA PITCH)

NOSTALGIA THROUGH GAMING: PRESSING THE ON BUTTON (BCM215 DA PITCH)

For my BCM215 Digital Artefact, I am going to be analysing the topic called “Nostalgia in gaming”. The digital artefact will be centred around the nostalgia brought forward by games. Personally, the video games I played from the ages of 8 to 15 were through Nintendo devices such as the WII and DS. To this day if I play these games, they immediately release endorphins and happiness throughout my body. Games from your past can bring up both good and bad memories, the emotions and feelings that arise during playing are distinctive and individual.

The DS saved Nintendo while destroying handheld gaming as we knew it -  Polygon

As the basis of my analysis, I will be using a journal by 4 psychologists and gaming fanatics called “Once Upon A Game: exploring video game nostalgia and its impact on wellbeing”, the journal studies the emotion of humans in response to playing retro games that were part of their childhood (Wulf, 2018). The case studies within the journal can be great foundations for my digital artefact and how I move forward with it. I will be using TikTok as my platform of analysis, posting videos reviewing the way I feel in response to playing nostalgic games on my Nintendo WII and DS, listening to the theme songs for example and using the old controllers. My target audience is generation Z and millennials as I feel they can relate most to the nostalgic feeling of playing retro video games. I’m ready to start and am excited to open my cupboard, open a dusty game box, slide it into my console and press the ON button. That alone is nostalgic enough.

my TikTok – https://www.tiktok.com/@juliajanejohnson?lang=en

References:

Wulf, T., 2018. Supplemental Material for Once Upon a Game: Exploring Video Game Nostalgia and Its Impact on Well-Being. Psychology of Popular Media Culture,.

Internet Paradigm – pt 1

Internet Paradigm – pt 1

The internet is a catalyst for a paradigm shift, and over the past 30 years, the internet has made history in many forms. The audiences have shifted over these years to conform to the types of internet, including networking and socialisation. Google was in particular one of the first major paradigm shifts of the internet. The search engine widened the use of the internet and escalated the used by its audiences.

Logo Google GIF - Find & Share on GIPHY

With these new paradigm shifts, there are underlying messages. Many new platforms such as the “Google Home” and “Amazon Alexa” are scary to new audiences, but through correct advertising and its friendly demeanour, the new forms of technology are less like spy technology and instead a new friend. With every Paradigm shift, new messages are delivered. An example of this is my DA on TikTok, the social media application delivers many varied messages from users to their audiences yet the app itself decides which videos will go on the “For you page” and have their message received by the most viewers.

Reference: https://medium.com/swlh/paradigm-shifts-of-the-internet-from-portal-sites-search-engines-to-social-networks-whats-next-54f75abf1620

My Final Online Presence

My Final Online Presence

The end is FINALLY here. My digital artefact, a series of videos following popular trends on the viral app ‘TikTok’ are ready to be presented and marked.

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BCM114 has taught me a wide ranged series of skills based around viral content and digital media, as well as a few life lessons along the way. FEFO has become a mantra I now live by. I discovered my first idea was a failure half way into this subject, so my final project was a quick paced piece of work, that (somehow) ended up being 100x more exemplary! I am so proud of the videos I have made in such a short space of time and I truly think I have found a passion for TikTok, maybe even becoming a bit addicted to the app?!

I am now close to 7k followers and have nearly 140k accumulative likes across my videos, in particular these likes come from 2 videos. I have 80k likes on my first viral video and 55k likes on my second, the two videos together having over half a million views. TikTok videos seem to be quick videos that look relatively easy to make, however the videos took me up to (no exaggeration) 2 hours to make and there was some serious acting that needed to be involved. Aside from this flaw, the videos were extremely fun to make and the community on the app are so supportive and kind in majority. My friends now call me a ‘TikTok expert’ since I have taught them about the ‘for you page’ and the current trends that receive more attention.

Image result for tiktok gif

A moment I am most proud of this semester is when I took a risk and changed my Digital Artefact. My original idea of a youtube series, although creative, lacked in effort and interest. By changing my DA, I indulged in a project I was intrigued with and passionate about. Passion drove me to create a DA I was truly invested in and was proud of. Taking risks is something I never do…however I am ecstatic with the results of this risk.

The link above is to my TikTok profile, you can view all my content there. Thank you to everyone who has liked and viewed my videos as well as following, keep watching to see more content in the future..I’m going to keep on going. BCM114 has been a subject I have actually thoroughly enjoyed, it has taught me so much and I’ll never forget it.

Until next time,

Jules x